Wikirise

Business

Roblox Had Revenue Growth Due to COVID-19, Its IPO Filing Reveals

Online game platform filed to go public on Thursday, revealing explosive revenue growth but increasing losses as well as the pandemic boosted its business. 

Roblox

The San Mateo-based startup will follow Unity Technologies, another gaming company, in hitting the public markets this year. Unity, which makes video game software, went public in September. Its stock has since risen around 70 percent.

Before makes its public debut, let’s take a look at its funding history and valuation, and dive into its S-1 registration statement to go public.

What is ?

is a platform where users can create their own games and play games made by others. It’s popular in the world of gaming, especially among younger users. In fact, said in its S-1 that 25 percent of its users are under the age of 9, and 29 percent are between the ages of 9 and 12. 

The company recently made headlines for hosting its first virtual concert featuring a star born out of another app popular among kids and teens: Lil Nas X, who first found fame on video sharing app TikTok. 

was founded in 2004. The company says on its website that 37 billion hours have been played on its platform since 2008 and it logs about 3 billion total engagement hours each month. About $241 million have been paid to community developers on its platform, per ’s website. 

ALSO READ >>  Current dominant strain of COVID-19 more infectious than original: study

The company has about 31.1 million daily active users, per the S-1.

S-1 reveals rising revenue, but losses too

reported more than $488 million in revenue for the year that ended on Dec. 21, 2019, up 56 percent from around $312.8 million in revenue it generated during the same period in the year prior. 

More recently, the company reported $588.7 million in revenue for the first nine months of 2020, up 68 percent from $349.9 million in revenue it made during the same period last year. 

The pandemic has evidently boosted ’s numbers, as people have stayed home and turned to streaming, gaming, and other forms of home entertainment.

“We have experienced rapid growth in the three months ended June 30, 2020, September 30, 2020 and for a portion of the three months ended March 31, 2020, due in part to the pandemic given our users have been online more as a result of global shelter-in-place policies,” wrote. 

Bookings increased 171 percent between the nine months ended Sept. 30, 2019 and the same period this year, the company said. 

Still, the company does “not expect these activity levels to be sustained, and in future periods we expect growth rates for our revenue to decline, and we may not experience any growth in bookings or our user base during periods where we are comparing against impacted periods (i.e. the three months ended March 31, 2020, June 30, 2020, and September 30, 2020).”

ALSO READ >>  Construction costs rise on forex imbalance, logistics

That explosive growth appears to have caused losses to go up as well. ’s consolidated net losses decreased from around $97.2 million in 2018 to around $86.1 million in 2019. But its consolidated net losses then grew again in the first nine months of 2020, from $46.3 million in the same period the year prior to $205.9 million. 

So it looks like while was getting its losses under control pre-COVID, those losses accelerated with the pandemic: losses from operations increased more than 344 percent between the first nine months of last year and the same period in 2020.

Funding history

first raised money in January 2005, with a $560,000 Series A. It raised funding steadily in the following years, landing a $1.1 million Series B in August 2006, a $2.9 million Series C in January 2008, a $2.2 million Series D in July 2009, and another $4 million in May 2011, according to Crunchbase data.

then didn’t raise money for several years, picking back up with a $25 million Series E in January 2017 led by Index Ventures and Meritech Capital Partners. The company didn’t start raising supergiant rounds (what we refer to as rounds larger than $100 million) until July 2018, with its $150 million Series F led by Greylock Partners and Tiger Global Management. 

ALSO READ >>  WHO reveals all COVID-19 cases with deaths rate in Africa

Most recently, the company raised a $150 million Series G led by Andreessen Horowitz in February. The Series G brought ’s valuation to more $4 billion, per Crunchbase data.

Among the largest shareholders of are Altos Ventures, First Round Capital, Index Ventures, Meritech Capital Partners, and Tiger Global Management, according to the S-1.

IPO pipeline

Analysts and venture capitalists who spoke with Crunchbase News earlier this month said they expect to see a robust lineup of venture-backed going public in the final two months of 2020 and into early next. DoorDash last week filed to go public. Airbnb and Affirm earlier this week followed suit. Poshmark is also expected to file soon and Wish could drop its S-1 before the weekend. 

Adoption of telemedicine services for humans during the global pandemic has also trickled down to our four-legged friends.

Boston-based quantum computing software maker Zapata Computing closed a $31 million Series B as the promise of the next generation of computing gets…

In 2020 the global market has seen a significant increase in valuations to private and public cloud . Philippe Botteri, a longtime partner…

The value-based care model is growing, and providers have a financial incentive to take care of patients prior to seeing them in-person.

Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Most Popular

To Top